A project for Drexel’s Freshman Design, the team had 10 weeks to develop a game that filled a niche market, as well as conduct user evaluations, user-need surveys, and give presentations on the game design process.
This puzzle game requires the players to set up elaborate Rube Goldberg-esque sequences to get a ball to the goal in this physics simulator/puzzle game. The only objects on screen that a player can manipulate are the arrows, which represent a force that will be transferred to whatever objects they collide with. This game features a level editor and exporter and over a dozen types of items and environmental objects.
Not publicly released.
Released: April 13, 2011
Made With: Adobe Flash
Made For: Drexel Freshman Design
Team:
Ryan Daugherty: Design, Art, Programming, Sound Effects
Mike Bonawitz: Assistant Programming
[name withheld]: Documentation
[name withheld]: Documentation