A cerebral turret defense/shooter with a minimalist art scheme where every visual detail is vital to gameplay. The player must shoot at a variety of unique enemies while switching between colors to change which enemies can be hit.
Includes a high score based survival mode, three unique weapons with a variety of upgrades, 24 single player challenge levels, 8 different types of enemies, and a special mode unlocked by playing especially well.
Released: November 9, 2011
Made With: Adobe Flash
Made For: Independent Project
Ryan Daugherty: Design, Art, Programming, Sound Effects
David Rosen: Music