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sharmandraproductions AT gmail.com
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An upcoming arcade style game inspired by Missile Command.  With an emphasis on simple pick-up-and-play principles, this game is simple enough that it takes seconds to learn but addictive enough that it takes hours to put down.  Comets are on a collision course with Earth, and only the player can save the planet and get the high score!

Clicking and holding creates black holes which attract the comets, but the variety of powerups and other threats cause the game to quickly escalate into frantic fun.

Positive reception to an 8-bit Flash tech demo lead to the decision to recreate the game in Unity with a possible mobile release in mind.

Not currently playable.

Made With: Adobe Flash, Unity
Made For: Independent Project

Team:
Ryan Daugherty: Design, Art, Programming, Sound Effects
David Rosen: Music

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