Clicking and holding creates black holes which attract the comets, but the variety of powerups and other threats cause the game to quickly escalate into frantic fun.
Positive reception to an 8-bit Flash tech demo lead to the decision to recreate the game in Unity with a possible mobile release in mind.
Not currently playable.
Made With: Adobe Flash, Unity
Made For: Independent Project
Team:
Ryan Daugherty: Design, Art, Programming, Sound Effects
David Rosen: Music